using UnityEngine;
using System.Collections;

public class CameraReset : MonoBehaviour 
{
	public Vector3 CameraSetPosition = new Vector3(0,0,0);
	public Quaternion CameraSetRotation = new Quaternion(0,0,0,0);
	// Use this for initialization
	void Start () 
	{
		transform.position = CameraSetPosition;
		transform.rotation = CameraSetRotation;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
